Happy Wheels has been released just as the tragic and blasphemous demise of Flash is imminent—what a tense moment! We sincerely apologize for any inconvenience this may have caused. Hopefully, the anxiety over losing Happy Wheels didn't prevent you from enjoying a restful night's sleep. If you were unaware that this project was in development, here's some exciting news: this marks the game's first public release. Please bear with us as we work to fix any remaining bugs and improve stability. Although I still prefer the original Flash version, I really appreciate this newer version because it performs exceptionally well on mobile devices. Please note that, at present, there are no on-screen mobile controls; however, this feature will be included in the next update. Thank you for your patience. If you're eager to try the game on your phone right now, a Bluetooth keyboard works very well as an alternative control method. While I initially mentioned that the game would run smoothly at 60 frames per second, some of the more challenging levels may run slower at this framerate. Fortunately, a setting is available to optimize performance, and I am considering hosting a dedicated 60 Hz version on a separate page for users with high-end CPUs. Overall, Happy Wheels JS aims to faithfully replicate the original in both design and gameplay. The user database, levels, and replays remain unchanged since the original release. The only thing lost in the transition is the looming end of the universe—but the fun continues! Controls: Use the arrow keys to move left and right, and press the spacebar to jump.
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